
You don't load up all the game's textures into VRAM and leave 'em there like you would on a PC or Dreamcast. We've been playing games on a PS2 Development machine for a few weeks now) and is going nuts everyday reading this crap slandering the Playstation 2. My brother is a developer for the PS2 (as well as Dreamcast, and X-box. Programming for the PS2 is inheirently different than for a PC or even the Dreamcast. The so called 'problems' with the Playstation 2 have nothing to do with hardware, and everything to do with programmer stupidity and laziness. Of course this article is biased, but it's no more biased than the same FUD we've seen on PS2 sources for a year now. In comparing Madden to NFL2K (not the new, I prefer to compare first gen to first gen) or TTT to Soul Calibre, I don't see any amazing advance. Hardware-wise, I've been skeptical for some time that the PS2 would appear significantly more advanced than any other new console. Sony has some of the stronger sports games (Madden for example) and a few other genres. Period (Jet Grind Radio or Seaman to name two examples). Sega has more original games than any other console maker out there. I don't get to play games alot, but when I want to, I'll not be locked into a console to determine what I play.


I own a DC, and when the price comes down will own a PS2. You'd think, now that we've seen how one company holding a lock on a market (Microsoft?) is such a detrimental force against the consumer, we'd all be praying that all the consoles do reasonably well, to force competition to create better and better games and consoles. Many are along the lines of "PS2 will kill DC" or "DC won't let PS2 take off". I'm actually rather surprised by the content of many fan reviews (and some of the comments here). As always tho, the real test is the games. This doesn't leave the PS2 much room for its framebuffer which uses around 1.2MB just to display the end data, not to mention that you still need to leave room for textures to put on those polygons." This is obviously biased 'cuz the site is 'Segaweb' but it's got a lot of interesting tidbits.
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If each of these polygons uses 40 bytes of VRAM, you will use 3.33 MB displaying these 5 million PPS.

When you have 5 million of them in a given second, this amounts to 5 million/60fps = 83,333 polygons in a given frame of animation. The main problem arises because a polygon takes up roughly 40 bytes of RAM. While the DC has 8MB of VRAM, the PS2 has only 4MB of VRAM. To better understand the PS2's limitations and the Dreamcast's strengths, you need only look at the available video memory for your answer. This article compares de DC versus PS2 in many ways you can imagine. Katananja writes: "According to this page Playstation 2 is the industry's big disappointment.
